A game style is a set of rules, not a look. Every lesson in this course is one piece, and these are the twelve kinds of game those pieces add up to. Each style comes with a sample you can play in about a minute, so start with the one that sounds like the game you want to make.
Run and jump across a side-view world where gravity is the main enemy.
Explore a world seen from above, moving freely in every direction.
Navigate a maze while something hunts you down its corridors.
Hold one arena while targets and enemies keep on coming.
One life, one random dungeon, and nothing comes with you when you die.
Die, upgrade, and dive back in. Every run makes the next one stronger.
Your abilities are cards, and the deck itself is the thing you build.
One button, one track, and a world that comes at you until it wins.
You are not in the game. You spend, you place, and your towers do the fighting.
The song is the level, and you are judged in hundredths of a second.
One enemy that is the whole level, and you learn it by losing to it.
The numbers go up whether you play or not, and nothing can kill you.