HOW TO OPEN THIS LESSON
=======================

1. Open Godot and click "Import".
2. Pick the project.godot of your Video Game Design project.
3. Drop this "beat_the_clock" folder into the project's "lessons" folder.
4. Double-click the lesson's .tscn file and press F6 to run just this scene.

This lesson uses three things that live in the main project:

  game_events.gd          -- the shared signal bus (a copy is included here)
  warrior_idle.png        -- the player's warrior sprite (copy included)
  the input map           -- move_left / move_right / move_up / move_down / jump / shoot

If you drop this into a brand-new empty project instead: move the included
warrior_idle.png to shared/warrior_idle.png (the player scene looks for it
there), and set the input actions up in Project > Project Settings > Input Map.
